#ifndef BODYPARTRIGIDSPHERE_H
#define BODYPARTRIGIDSPHERE_H

#include "bodypart_rigid.h"

using namespace std;

class BodypartRigidSphere : public BodypartRigid
{
	public:
		BodypartRigidSphere(float rad, btDynamicsWorld* ownerWorld, void* owner, float weight, btVector3& localInertia, const btTransform& transform, const BeColor& clr, float lin_damping, float ang_damping);
		~BodypartRigidSphere();

		virtual void		draw();

	private:
		float		radius;
};
#endif
